Yanjun Chen, Jie Jassic Guo, Bingyang Hu, Yanwen Guo, Jingui Pan (2019). A Data-Driven Framework for Appearance Editing of Measured Materials. IEEE International Conference on Multimedia and Expo (ICME).DOI
Jie Jassic Guo, Yanwen Guo, Jingui Pan, Wenzhou Lu (2018). BRDF Analysis with Directional Statistics and its Applications. IEEE Transactions on Visualization and Computer Graphics.DOI
Jie Jassic Guo, Yanjun Chen, Yanwen Guo, Jingui Pan (2018). A Physically‐based Appearance Model for Special Effect Pigments. Computer Graphics Forum.DOI
Jinghui Qian, Jie Jassic Guo, Jingui Pan (2018). Depth Restoration with Normal-Guided Multiresolution Superpixel. IEEE International Conference on Multimedia and Expo (ICME).DOI
Jie Jassic Guo, Yanwen Guo, Jingui Pan (2018). A retroreflective BRDF model based on prismatic sheeting and microfacet theory. Graphical Models.DOI
Jie Jassic Guo, Chunyou Li, Jingui Pan (2018). Automatic Background Adjustment for Chinese Paintings Using Pigment Lines. Lecture notes in computer science.DOI
Jie Jassic Guo, Chunyou Li, Zuojian Zhou, Jingui Pan (2018). Reflection Separation Using Patch-Wise Sparse and Low-Rank Decomposition. Lecture notes in computer science.DOI
Jie Jassic Guo, Yanwen Guo, Jingui Pan (2017). Importance sampling measured BRDFs based on second order spherical moment. SIGGRAPH Asia Posters.DOI
Jie Jassic Guo, Jingui Pan (2017). A physically-based BRDF model for retroreflection.DOI
Zuojian Zhou, Wanchun Dou, Guochao Jia, Chunhua Hu, Xiaolong Xu, Xiaotong Wu, Jingui Pan (2016). A method for real-time trajectory monitoring to improve taxi service using GPS big data. Information & Management, Vol. 53, No. 8.DOI
Jie Jassic Guo, Jinghui Qian, Yanwen Guo, Jingui Pan (2016). Rendering Thin Transparent Layers with Extended Normal Distribution Functions. IEEE Transactions on Visualization and Computer Graphics.DOI
Jie Jassic Guo, Jingui Pan (2015). Real-time rendering of refracting transmissive objects with multi-scale rough surfaces. The Visual Computer.DOI
Jie Jassic Guo, Jinghui Qian, Jingui Pan (2015). Real-Time Rendering of Layered Materials with Linearly Filterable Reflectance Model. Lecture notes in computer science.DOI
Jie Guo, Jinghui Qian, Jingui Pan (2015). Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions. Eurographics Symposium on Rendering.DOI
Jie Guo, Jingui Pan (2015). Virtual Area Light for Dynamic and Spatially-Varying Area Lighting.DOI
Jie Guo, Jingui Pan (2015). Real-time rendering of multi-scale rough surfaces. Journal of Image and Graphics.DOI
Jie Jassic Guo, Jingui Pan (2014). Real-time simulating and rendering of layered dust. The Visual Computer.DOI
Jie Jassic Guo, Jingui Pan (2013). Real-Time Multi-scale Refraction under All-Frequency Environmental Lighting. International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics).DOI
Tianchao Lu, Jie Jassic Guo, Jingui Pan (2013). Real-Time Rendering of Rough Refraction under Dynamically Varying Environmental Lighting.DOI
Xin Sun, Kun Zhou, Jie Jassic Guo, Guofu Xie, Jingui Pan, Wencheng Wang, Baining Guo (2013). Line segment sampling with blue-noise properties. ACM Transactions on Graphics.DOI
Zhi-Wen Zou, Zheng-Hui Wang, Jiming Chen, Jin-Gui Pan, Gen Li (2013). A Layered Filtering Method Based on Multi-resolution Geometric Model ⋆.
Jingui Pan (2012). Research on Real-time Rendering under Complex Area Lighting. Jisuanji fangzhen.
Jie Guo, Jingui Pan (2012). Point-wise Adaptive Filtering for Fast Monte Carlo Noise Reduction. Pacific Conference on Computer Graphics and Applications.DOI
Jie Jassic Guo, Jingui Pan (2011). Real-time rendering with complex natural illumination. IEEE International Conference on Multimedia and Expo (ICME).DOI
Jingui Pan (2011). Build Kd-Tree for Virtual Scenes in a Fast and Optimal Way. Dianzi xuebao.
Jie Jassic Guo, Jingui Pan (2011). Direct Lighting under Dynamic Local Area Light Sources. Lecture notes in computer science.DOI
Jingui Pan (2011). Index-based XML Routing Algorithm for Distributed Virtual Environment Systems.
Jiming Chen, Zhi-Wen Zou, Jin-Gui Pan, Yuan-Hao Sun (2011). An Effective Aggregation Method in Distributed Virtual Environments.DOI
Xiaoyang Xu, Jie Jassic Guo, Jingui Pan (2010). Direct illumination for many area lights.DOI
Jie Jassic Guo, Jingui Pan (2010). Real-Time Rendering under Dynamic Environment Lighting.DOI
Wei Hong Lu, Jingui Pan (2010). An Adaptive Deformation Method Based on Hierarchical Progressive Meshes. International Conference on Networking and Services.DOI
Jie Jassic Guo, Xiaoyang Xu, Yan Zhuang, Jingui Pan (2010). Research on Shadow Map Based Shadow Generation. Lecture notes in computer science.DOI
Jingui Pan (2010). Algorithm for Scenes with Complex Indirect Illumination.
Jie Guo, Xiaoyang Xu, Jingui Pan (2010). Present Status of Shadow Generation Algorithms Based on Shadow Maps: Present Status of Shadow Generation Algorithms Based on Shadow Maps.DOI
Zhi-Ming Cai, Guo-Ping Rong, Peng Zhou, Jin-Gui Pan (2001). A system on visualization of program executive path and extraction of path sets. Proceedings of the 23rd International Conference on Information Technology Interfaces, 2001. ITI 2001..DOI