Xuan Di, Xudong Zheng (2026). How field independence/dependence and immersion tendency affect spatial ability training in VR environments: An empirical study. Education and Information Technologies : Official Journal of the IFIP technical committee on Education.DOI
Xudong Zheng, Xinyan Lu, Ke-Hong Sun (2026). Effects of Virtual Technologies Enabled Simulation-Based Learning: A Meta-Analysis. 2026 8th International Conference on Computer Science and Technologies in Education (CSTE).DOI
Xuan Di, Xudong Zheng (2026). How VR learning environment affects spatial cognitive processing: empirical research based on different strategic scaffolds. Educational technology research and development.DOI
Qian Tian, Xudong Zheng (2025). The impact of artificial intelligence on students' 4C skills: A meta-analysis. Educational Research Review, Vol. 490.DOI
Xinyuan Ji, Xudong Zheng (2025). Can pedagogical agents and visual cues enhance students' deep learning in a virtual reality environment? Insights from multiple data analysis. Education And Information Technologies, Vol. 300, No. 150.DOI
Xinyan Lu, Xudong Zheng (2025). Efficacy of maker-centered learning method on K-12 students' learning outcomes: A meta-analysis. Educational Technology & Society, Vol. 28, No. 1.DOI
Xudong Zheng, Jiamin Xu, Xinyan Lu (2025). How Cues Promote Learning in VR Panoramic Videos: A Multi-Dimensional Experimental Analysis. 2025 7th International Conference on Computer Science and Technologies in Education (CSTE).DOI
Wenjie Luo, Jiamin Xu, Xinyan Lu, Xudong Zheng (2025). Effects of Self-Explanation Strategies and Panoramic Video on Learning Outcomes: A Multimodal Data Analysis. International Conference on Educational and Information Technology.DOI
Qian Tian, Xudong Zheng (2024). [Review] Effectiveness of online collaborative problem-solving method on students' learning performance: A meta-analysis. Journal Of Computer Assisted Learning, Vol. 400, No. 10.DOI
Xudong Zheng, Yunfei Ma, Tingyan Yue, Xianmin Yang (2023). Effects of different types of cues and self-explanation prompts in instructional videos on deep learning: evidence from multiple data analysis. Etr&D-Educational Technology Research And Development, Vol. 710, No. 3.DOI
Xuan Di, Xudong Zheng (2022). A meta-analysis of the impact of virtual technologies on students' spatial ability. Etr&D-Educational Technology Research And Development, Vol. 700, No. 10.DOI
Yangyang Jia, Bing Zhou, Xudong Zheng (2021). A Curriculum Integrating STEAM and Maker Education Promotes Pupils' Learning Motivation, Self-Efficacy, and Interdisciplinary Knowledge Acquisition. Frontiers In Psychology, Vol. 12.DOI
Meiqian Wang, Xudong Zheng (2021). Using Game-Based Learning to Support Learning Science: A Study with Middle School Students. Asia-Pacific Education Researcher, Vol. 300, No. 2.DOI
Xudong Zheng, Tristan E. Johnson, Chunhong Zhou (2020). A pilot study examining the impact of collaborative mind mapping strategy in a flipped classroom: learning achievement, self-efficacy, motivation, and students' acceptance. Etr&D-Educational Technology Research And Development, Vol. 680, No. 6.DOI
Xu-Dong Zheng (2013). Cyber-infrastructure and Cyber-learning Environment: Concepts and Models.
Xu-Dong Zheng (2013). On the New Strategic Development of Information Technology in Education: Multi-dimensional Perspectives and Diverse Implications.