Fan Sun, Geping Liu, Jian Liao, Yuying Yang (2026). How do differences in prior knowledge influence students' visual search patterns and learning outcomes in immersive VR-supported collaborative learning? International Journal of Computer-Supported Collaborative Learning.DOI
Jining Han, Yuying Yang, Geping Liu (2025). [Review] Are Teachers Assessing Work Written by Students or by AI? A Rapid Literature Review of Research on Detecting Content Generated by Generative AI. European Journal Of Education, Vol. 60, No. 4.DOI
Jining Han, Geping Liu, Shu Xiang (2025). To engage with AI or not: learning engagement among rural junior high school students in an AI-powered adaptive learning environment. Humanities & Social Sciences Communications, Vol. 12, No. 1.DOI
Hanlin Hu, Geping Liu, Tao Xie (2025). [Review] Multimodal interaction in virtual reality supported education: a systematic review. Interactive Learning Environments, Vol. 330, No. 1.DOI
Geping Liu (2025). Learning Scenarios and Tasks for Knowledge Tracing in Virtual Reality: A Systematic Review. International Journal of Information and Education Technology.DOI
Jining Han, Geping Liu, Xinmiao Liu, Yuying Yang, Wenying Quan, Yongfu Chen (2024). Continue using or gathering dust? A mixed method research on the factors influencing the continuous use intention for an AI-powered adaptive learning system for rural middle school students. Heliyon.DOI
Qian Zhang, Jian Liao, Geping Liu, Xiaolan Chen (2024). The Application of Automatic Teaching Evaluation System Based on UTOP and ST Analysis. Journal of Applied Instructional Design.DOI
Jian Liao, Ying Xu, Ying Guan, Geping Liu (2024). An Augmented Classroom Teaching System based on AR and Facial Recognition. Journal of Applied Instructional Design.DOI
Jining Han, Geping Liu, Yuxin Gao (2023). [Review] Learners in the Metaverse: A Systematic Review on the Use of Roblox in Learning. Education Sciences, Vol. 13, No. 3.DOI
Liqiao Nong, Geping Liu, Changhui Tang, Ying Chen (2023). The Design and Implementation of Campus informatization in Chinese Universities: A Conceptual Framework. Sustainability, Vol. 15, No. 6.DOI
Jining Han, Geping Liu, Qiyu Zheng (2023). Prior knowledge as a moderator between signaling and learning performance in immersive virtual reality laboratories. Frontiers In Psychology, Vol. 14.DOI
Yuchao Qin, Geping Liu, Min Hua Wu (2023). Good or Bad? Explore the Application of ChatGPT in Education ——Based on Interviews and User Experience Analysis. International Conference of Educational Innovation through Technology (EITT).DOI
Liqiao Nong, Geping Liu (2023). Research on Human-Machine Symbiosis Mechanism of Intelligent Technology-Assisted Language Learning. International Conference of Educational Innovation through Technology (EITT).DOI
Chen Ying, Geping Liu, Yuchao Qin (2023). Strategies for Improving College Teachers' Information Literacy Based on Multilevel Analysis. International Conference of Educational Innovation through Technology (EITT).DOI
Jining Han, Geping Liu, Yuying Yang (2023). Latent Dirichlet Allocation-Based Topic Mining Analysis of Educational Scientific Research Projects Based on 2360 NSF Education Projects. TEM Journal.DOI
Ling Zhang, Geping Liu (2023). A Review of Factors Affecting Cognitive Load in Immersive Virtual Learning Environment.DOI
Tao Xie, Ling Zhang, Geping Liu (2022). Understanding preservice teachers' affective responses to VR-enabled scientific experiments. Frontiers In Psychology, Vol. 13.DOI
Nan Gao, Geping Liu, Ling Zhang (2022). Investigating the Effect of Immersive VR on Conceptual Knowledge and Procedural Knowledge Transfer. International Conference of Educational Innovation through Technology (EITT).DOI
Hanlin Hu, Geping Liu (2022). 3D Printing Technology Supports the Learning of Geometry in Primary School Mathematics. International Conference of Educational Innovation through Technology (EITT).DOI
Qian Zhang, Jian Liao, Geping Liu, Yong Ke (2022). A Review of Technology-Supported Classroom Observation in Teaching Evaluation. International Conference of Educational Innovation through Technology (EITT).DOI
Geping Liu, Xiaojun Chen (2022). Preface. International Conference of Educational Innovation through Technology (EITT).DOI
Tao Xie, Ling Zheng, Geping Liu, Leping Liu (2022). Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems. Virtual Reality.DOI
Tao Xie, Ruobin Liu, Yijin Chen, Geping Liu (2021). MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning. Ieee Transactions On Learning Technologies, Vol. 14, No. 50.DOI
Liqiao Nong, Geping Liu, Chunwen Tan (2021). An Empirical Study on the Implementation of AI Assisted Language Teaching for Improving Learner's Learning Ability. International Conference of Educational Innovation through Technology (EITT).DOI
Ying Chen, Min Lun Wu, Geping Liu (2021). Research on the Effects of Online Teaching and Influencing Factors in Primary and Secondary Schools. International Conference of Educational Innovation through Technology (EITT).DOI
Francis Stonier, Geping Liu, Liang Yu (2020). Examining Chinese and American Online Learning. eLearn.DOI
T. Xie, Chao-Hua Gong, Ge-Ping Liu (2020). An Empirical Analysis of Skewed Temporal Data for Distribution-based Course Similarity. Educational Data Mining.
Lingiun Zheng, T. Xie, Ge-Ping Liu (2018). Affordances of Virtual Reality for Collaborative Learning. International Conference on Information Management and Engineering.DOI
Nan Gao, T. Xie, Ge-Ping Liu (2018). A Learning Engagement Model of Educational Games Based on Virtual Reality. International Conference on Information Management and Engineering.DOI
Ping Yang, Geping Liu (2018). A Study of the Development Trends in "Internet+" Education. 2018 Seventh International Conference of Educational Innovation through Technology (EITT).DOI
Ruo-Bin Liu, Ting Sun, Ge-Ping Liu(2017). 「インターネット+」継続教育の開発動向に関する研究【Powered by NICT】.
Ting Sun, Ruo-Bin Liu, Ge-Ping Liu (2017). A Study on the Development Trend of the "Internet + K12 Education".DOI
Ruo-Bin Liu, Ting Sun, Ge-Ping Liu (2017). The Research on the Development Trend of "Internet +" Continuing Education. 2017 International Conference of Educational Innovation through Technology (EITT).DOI
Jian-Lei Peng, Ruo-Bin Liu, Ge-Ping Liu(2016). 3D仮想環境におけるタスクベース学習活動の設計と実装【Powered by NICT】.
Hong-Lei Huang, Ge-Ping Liu (2016). The Research on Learning Satisfaction Factors in 3D Virtual Learning Environment. 2016 International Conference on Educational Innovation through Technology (EITT).DOI
Jian-Lei Peng, Ruo-Bin Liu, Ge-Ping Liu (2016). The Design and Implementation of Task-Based Learning Activities in 3D Virtual Environment. 2016 International Conference on Educational Innovation through Technology (EITT).DOI
Jian-Lei Peng, Wen-Wu Tan, Ge-Ping Liu (2015). Virtual Experiment in Distance Education: Based on 3D Virtual Learning Environment. 2015 International Conference of Educational Innovation through Technology (EITT).DOI
Guo-Li Liang, Ji-Hua Song, Guo-Yu Li, Zhou-Xiu Wang, Hua Yin, Ge-Ping Liu, R. Walls (2007). Comparative Study on Technology Preparation in Teacher Education: The U.S. and China.
Ge-Ping Liu, Youmei Liu, Guo-Li Liang, Ji-Hua Song, Caiqiang Li, Guifang Li (2004). Course Assessment of E-Learning in Southwest China.
Ge-Ping Liu, Youmei Liu, Guo-Li Liang, Ji-Hua Song, J. Liao, Guifang Li, M. Lin (2004). Comparison of E-Learning in Distance Education in Different Cultural Settings.